#version 3.6; global_settings { assumed_gamma 1.0 ambient_light rgb <0, 0, 0> } camera { location <0, 50, 20> direction y right x * image_height / image_width look_at <0, 0, 20> } light_source { <0, 5, -5> color rgb <1, 1, 1>*2 spotlight radius 25 falloff 45 tightness 1 point_at <0, 0, 0> } plane { y, -1 pigment { color rgb <1, 1, 1> } }